RFC 0002: Implementation Tasks — WebGPU Particle Fluid Simulation
Status: Maintenance Mode Last Updated: 2026-04-16 Version: 2.0.0 Related Specs: Product Requirements | Core Architecture RFC
Overview
This document tracks the implementation tasks for the WebGPU Particle Fluid Simulation. All tasks have been completed.
Task Checklist
Phase 1: Project Setup
TASK-1.1 Initialize Vite + TypeScript project
- Created project using Vite vanilla-ts template
- Configured TypeScript with strict mode
- Added @webgpu/types for type definitions
- Validates: REQ-1
TASK-1.2 Create project structure
- Created
src/config/for simulation constants - Created
src/core/for main modules - Created
src/shaders/for WGSL files - Created
src/types.tsfor interfaces - Validates: REQ-1, REQ-2
- Created
Phase 2: WebGPU Initialization
TASK-2.1 Implement WebGPU initialization
- Created
src/core/webgpu.ts - Implemented
initWebGPU()function - Added error handling for unsupported browsers
- Validates: REQ-1.1, REQ-1.2, REQ-1.4
- Created
TASK-2.2 Implement canvas configuration
- Implemented fullscreen canvas setup
- Added HiDPI support via devicePixelRatio
- Added resize event handling
- Validates: REQ-1.3
Phase 3: Particle Data
TASK-3.1 Implement particle physics (CPU reference)
- Created
src/core/physics.ts - Implemented
updateParticle()pure function - Implemented helper functions for gravity, bounce, repulsion
- Validates: REQ-3.1, REQ-3.2, REQ-3.4, REQ-4.2, REQ-4.3
- Created
TASK-3.2 Write physics property tests
- Created
src/core/physics.test.ts - Property tests for physics integration
- Property tests for boundary bounce
- Property tests for repulsion force
- Validates: REQ-3.1, REQ-3.2, REQ-4.2, REQ-4.3
- Created
TASK-3.3 Implement GPU buffer management
- Created
src/core/buffers.ts - Implemented
createParticleBuffer()for storage - Implemented
createUniformBuffer()for uniforms - Implemented
initializeParticles()for random init - Validates: REQ-2.1, REQ-2.2, REQ-2.3, REQ-2.4
- Created
TASK-3.4 Write buffer property tests
- Created
src/core/buffers.test.ts - Property tests for particle bounds
- Validates: REQ-2.3
- Created
Phase 4: Shaders
TASK-4.1 Implement compute shader
- Created
src/shaders/compute.wgsl - Implemented gravity, repulsion, bounce logic
- Aligned with CPU physics implementation
- Validates: REQ-3.1, REQ-3.2, REQ-3.4, REQ-4.2, REQ-4.3
- Created
TASK-4.2 Implement render shader
- Created
src/shaders/render.wgsl - Implemented vertex shader (position → NDC)
- Implemented fragment shader (velocity → color)
- Validates: REQ-5.1, REQ-5.2, REQ-5.3, REQ-5.4
- Created
TASK-4.3 Implement color mapping (CPU reference)
- Created
src/core/color.ts - Implemented
velocityToColor()function - Validates: REQ-5.2, REQ-5.3, REQ-5.4
- Created
TASK-4.4 Write color property tests
- Created
src/core/color.test.ts - Property tests for color mapping
- Validates: REQ-5.2, REQ-5.3, REQ-5.4
- Created
TASK-4.5 Implement trail shader
- Created
src/shaders/trail.wgsl - Implemented fullscreen fade quad
- Validates: REQ-6.2
- Created
TASK-4.6 Implement present shader
- Created
src/shaders/present.wgsl - Implemented texture sampling and compositing
- Validates: REQ-6.4
- Created
Phase 5: Pipelines
TASK-5.1 Implement compute pipeline
- Created
src/core/pipelines.ts - Implemented compute pipeline creation
- Created bind group layouts
- Validates: REQ-3.3
- Created
TASK-5.2 Implement render pipeline
- Implemented render pipeline creation
- Configured point topology and blending
- Created bind groups
- Validates: REQ-5.1
TASK-5.3 Implement trail pipeline
- Implemented trail pipeline creation
- Configured triangle strip topology
- Validates: REQ-6.2
TASK-5.4 Implement present pipeline
- Implemented present pipeline creation
- Configured texture sampling
- Validates: REQ-6.4
Phase 6: Input and Rendering
TASK-6.1 Implement input handling
- Created
src/core/input.ts - Implemented mouse event handling
- Implemented touch event handling
- Added HiDPI coordinate mapping
- Validates: REQ-4.1, REQ-4.4
- Created
TASK-6.2 Implement render loop
- Created
src/core/renderer.ts - Implemented frame loop with RAF
- Implemented 4-pass rendering sequence
- Implemented delta time calculation
- Validates: REQ-6.1, REQ-6.3, REQ-7.1, REQ-7.2, REQ-7.3, REQ-7.4
- Created
Phase 7: Quality System
TASK-7.1 Implement quality heuristics
- Created
src/core/quality.ts - Implemented device capability detection
- Implemented particle count scaling
- Validates: REQ-8.1, REQ-8.2, REQ-8.3, REQ-8.4
- Created
TASK-7.2 Write quality tests
- Created
src/core/quality.test.ts - Tests for scaling scenarios
- Validates: REQ-8.1-8.4
- Created
Phase 8: Configuration
- TASK-8.1 Centralize simulation constants
- Created
src/config/sim.ts - Defined all simulation constants
- Implemented WGSL preamble builders
- Validates: REQ-2.1-2.4, REQ-3.4, REQ-4.2
- Created
Phase 9: Integration
TASK-9.1 Create main entry point
- Created
src/main.ts - Integrated all modules
- Added FPS counter and info overlay
- Validates: All REQs
- Created
TASK-9.2 Add styles and HTML
- Created
src/style.css - Updated
index.html - Added error display styles
- Validates: REQ-1.3, REQ-1.4
- Created
Phase 10: Documentation
TASK-10.1 Create README documentation
- Created
README.md(English) - Created
README.zh-CN.md(Chinese) - Validates: NFR-8
- Created
TASK-10.2 Create API documentation
- Created
docs/API.md - Documented all public interfaces
- Validates: NFR-8
- Created
TASK-10.3 Create contributing guide
- Created
CONTRIBUTING.md - Documented development workflow
- Validates: NFR-8
- Created
Summary
| Phase | Tasks | Status |
|---|---|---|
| 1. Project Setup | 2 | ✅ Complete |
| 2. WebGPU Init | 2 | ✅ Complete |
| 3. Particle Data | 4 | ✅ Complete |
| 4. Shaders | 6 | ✅ Complete |
| 5. Pipelines | 4 | ✅ Complete |
| 6. Input/Rendering | 2 | ✅ Complete |
| 7. Quality System | 2 | ✅ Complete |
| 8. Configuration | 1 | ✅ Complete |
| 9. Integration | 2 | ✅ Complete |
| 10. Documentation | 3 | ✅ Complete |
| Total | 28 | All Complete |
Maintenance Tasks
Ongoing Maintenance
| Task | Frequency | Description |
|---|---|---|
| Dependency Updates | Weekly | Review and merge Dependabot PRs |
| Security Audits | Monthly | Run npm audit and address findings |
| Performance Testing | Per Release | Benchmark on reference devices |
| Documentation Review | Per Release | Verify docs match current code |
Future Enhancement Tasks
Potential v2.1 Features
- TASK-F1 Add interactive UI controls for simulation parameters
- TASK-F2 Implement screenshot/image export
- TASK-F3 Add alternative color themes
- TASK-F4 Performance profiling dashboard
Potential v3.0 Features (Major Release)
- TASK-M1 SPH fluid dynamics implementation
- TASK-M2 WebXR immersive mode
- TASK-M3 Custom shader support
- TASK-M4 State persistence (save/load)
Task Guidelines
When adding new tasks:
- Use descriptive task IDs (e.g.,
TASK-F1for features,TASK-M1for major) - Link to requirements and design sections
- Estimate effort (S/M/L)
- Add verification criteria